#ifndef FLESHTILE_H_INCLUDED
#define FLESHTILE_H_INCLUDED
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include "Tile.h"

class FleshTile : public Tile
{
public:
	FleshTile();
	virtual void init(const sf::Vector2f position, ImgMgr *imageManager, Level *level);
	virtual bool block() const;

private:

};

#endif
